WebEvasive FootworkWhen you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.The Guild: h... WebAug 18, 2024 · Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
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WebMay 14, 2024 · Tactics. Playing a swashbuckler involves swooping into attack and then getting out of trouble using your Fancy Footwork. This is particularly easy when the party is facing one large monster. You move … WebFancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack … myrtle beach shark tooth
Am I the only one who thinks Swashbuckler sucks? - D&D Beyond
WebNov 6, 2024 · Fancy footwork When you choose this archetype at 3rd level, you learn how to land a s trike and then slip away without reprisal. During your turn, if you make a … WebApr 20, 2024 · Soulknife TCoE. The Soulknife is a psionics-based option for the rogue. Your subclass features are fueled from a pool of Psionic Energy dice which work in many way like the Battle Master Fighter’s pool of Superiority Dice (spend a die to do a thing, and you typically roll the die and add it to the effect in some way). When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn. See more Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don't … See more Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again … See more At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature … See more Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you … See more the soul\\u0027s journey